Games that Give Back

Nick Rooke, Board Trustee at Make-a-Wish UK, explores how gaming has evolved into one of the most creative engines for modern charity.

Written by Nick Rooke

In the last decade, the perception of video games in broader culture has shifted dramatically. Where once gaming may have been as trivial, irresponsible, or even sometimes harmful, today it drives some of the most effective and creative charitable giving campaigns on the planet. For those working in the industry itself, this isn’t just a bumper-sticker or brand exercise; it’s a genuine social impact ecosystem that intersects community, technology, commerce, and (most importantly) a purpose.

From dedicated gaming charities to live campaigns, from gaming marathons to platform-integrated donation tech, the theme of games that gives back [“#gamesforgood”] now includes sustained global fundraising, corporate funds with strategic goals, and technologies that are reshaping how people give. Not only that, the halo effect from the act of giving elevates the brand originating the program, creating a mutual win-win.

This piece seeks to cover the current landscape, some recent and notable highlights, and sketches where the next wave of charitable innovation might come from to continue to build this momentum.

Games are no longer purely for entertainment - they’re a vehicle for empathy, impact, and collective action.

Charities by Gamers, for the World

Some of the most compelling impact to come out of gaming has been through charity organisations that are born within or adjacent to gaming culture.

In the UK, GamesAid acts as an industry-specific charity that pools fundraising from the games sector to fund a portfolio of UK charities serving children and young people. Its model is straightforward: industry members (publishers, developers, service providers) nominate and vote on causes each year, then organise fundraising initiatives, merchandise drops, events, and sponsorships to support them. In the 2022–23 period, GamesAid raised £120,000 that was distributed to six UK charities - demonstrating that focused, industry-community giving can generate reliable impact over time.

SpecialEffect is a standout example of a charity that literally changes lives through technology. Founded in 2007, SpecialEffect helps people with physical disabilities play video games by creating bespoke adaptive controllers and accessibility setups tailored to an individual’s abilities. These interventions - from eye-tracking systems to custom input rigs - not only enable play, but also improve mental health, social connection, and quality of life. Its work extends beyond games as entertainment to assistive tech that fosters inclusion and connection.

SpecialEffect also engages the industry directly through fundraisers such as annual gaming marathons (e.g., GameBlast), and collaborative bundles that raise significant support while co-marketing games to supportive audiences.

Gamers Outreach is a US-based nonprofit founded in 2007 that focuses on improving the hospital experience for children and families through access to video games. The charity is best known for its GO Kart program - portable, hospital-safe gaming stations that can be wheeled directly to patients’ bedsides - alongside volunteer and engagement initiatives that integrate play into care environments. As of 2025, Gamers Outreach supports more than 460 hospitals across over a dozen countries, delivering an estimated 6.4 million gaming experiences annually. Its work is largely funded through gaming-native community fundraising, including its flagship Gamers for Giving event, which raised over $1.25 million in 2024, as well as creator-led initiatives such as VTuber Summer Slam, which raised nearly $500,000 in 2023. Together, these efforts translate community participation directly into tangible infrastructure - consoles, mobile gaming units, and managed play programs - that improve wellbeing, reduce isolation, and bring moments of normalcy to children undergoing long hospital stays.

These charities share a common DNA: they are native to games culture, speak the community’s language, and convert engagement into measurable social impact. For industry professionals, they demonstrate how giving can be carved around the games industry's core strengths rather than its edges.

Adaptive, Inclusive Engagement

Not all impact originates from gaming-specific charities. Increasingly, traditional nonprofits now collaborate with gaming communities and technology platforms to access audiences and distribution channels that were previously unreachable.

Make-A-Wish UK has also developed several initiatives that directly leverage gaming communities, creators, and industry partners to raise funds and awareness:

An annual creator-led fundraiser, Wish 200 Week unites gamers, publishers, and streamers to raise funds specifically to grant 200 life-changing wishes for children with critical illnesses across the UK.

  • In the 2025 edition, Wish 200 Week raised more than £350,000 from gaming-related fundraising activities supported by creators and industry partners such as Miniclip, Sony PlayStation, Ghost Town Games, and Team17.
  • Since its launch in 2021, gaming-related fundraising efforts - including Wish 200 Week and other campaigns - have generated over £1.2 million to support the granting of over 1000 wishes.

Creators - from livestreamers to competitive gamers - have played a central role in this ecosystem, using Tiltify, community challenges, and themed streams to engage viewers and donors alike. These initiatives show how the games community can transform typical engagement into dedicated, mission-aligned fundraising that directly funds wish granting.

Bringing Overcooked's hilariously manic mayhem to real life in this streamer face-off raised £20,000 for Make-A-Wish UK.

Recently Make-A-Wish UK teamed up with Ghost Town Games and Team 17 to bring the beloved game, Overcooked, to life as a team of creators stepped into the kitchen for a series of cooking challenges, all while raising funds (https://www.make-a-wish.org.uk/wish-200-week-2025/overcooked-live/). It raised £20,000 on the night alone through public donations to the stream, topping UK Twitch charts, and generating 13,000 watch hours in the first 24 hours and has since won a Drum award.

For example, national and international organisations like Make-A-Wish support games-centric fundraising and creator activations that help grant life-changing wishes for critically ill children;

Make-A-Wish also participates as a beneficiary in large, multi-charity gaming events such as Jingle Jam - one of the biggest annual gaming charity marathons in the world. In 2025, Make-A-Wish was a featured charity partner and Jingle Jam raised more than £3.2 million for its eight partner charities, including Make-A-Wish as a named beneficiary. Over 70,000 donations were made during the two-week event, with an average donation of about £45, showing how large campaigns can aggregate small community contributions into significant totals.

War Child, while not a gaming charity by origin, is a global charity focused on supporting and protecting children affected by war and conflict, and has actively partnered with the games industry for nearly two decades. Together, they're demonstrating how gaming collaborations can drive substantial impact.

Since 2006, War Child’s partnerships with developers, publishers, and platforms have helped raise more than £5 million for its programmes including:

  • Long-running collaborations include Sports Interactive’s Football Manager franchise, where 10p from every copy sold has generated around £1 million in proceeds for War Child.
  • Partnerships with studios like 11bit Studios have integrated charity support directly into game content, with proceeds from specific DLC (e.g., This War of Mine: The Little Ones) going to War Child.

Integration with broad gaming events also amplifies War Child’s reach. For example, in 2024’s Jingle Jam, one of the biggest charity livestream fundraisers, War Child’s share of the total £2.7 million raised reached over £300,000 - a powerful signal of how mainstream gaming philanthropy can benefit non-gaming charities.

Great Ormond Street Hospital Charity (GOSH Charity) - supporting one of the UK’s leading children’s hospitals - has benefited from gaming-linked fundraising in ways that directly enhance patient wellbeing. One of the most prominent examples comes from YouTube creator DanTDM, who donated over £310,000 to fund specialised medical-grade gaming carts for patients. These carts bring gaming equipment directly to bedsides, especially for children who are isolated due to their medical conditions, helping them stay socially connected and emotionally supported during their hospital stay. The TommyInnit Mystery Stream for GOSH with its gaming partnerships with studios and Miniclip raised over £470,000.

In a similar vein, the Xbox UK team also partnered with the Evelina Children’s hospital to design gaming spaces powered by their Kinect sensor, allowing a greater level of inclusivity amongst children staying over in the London-based hospital.

GOSH Charity funds the hospital’s Play team, a group of specialists who use playful interaction - including digital games - as a therapeutic tool to help children cope with the anxiety and stress of treatment. Regular engagement with games and play has been shown to improve psychological wellbeing and reduce the isolation that long-term hospital stays can cause.

Although charities like GOSH are not traditionally thought of as “gaming charities,” these partnerships - where gaming directly improves patient experience and quality of life - illustrate an important dimension of inclusive engagement: games as therapeutic tools, not just fundraising mechanisms.

 The success of these collaborations signals that gaming communities can be more than targets for outreach - they can be co-creators of charitable impact, capable of mobilising views, funds, and social capital in a fraction of the time it takes traditional channels to activate the same audiences. They show that gaming isn’t just a platform for raising money - it’s a way to build awareness, community, and long-term donor support.

Community-Powered Fundraising

Arguably the most visible evidence of games’ charitable potential comes from regular mass-participation events.

Fixed-amount donations in exchange for a curated list of games raised supports good causes and industry creatives alike.

Jingle Jam

Originally conceived by The Yogscast in 2011 as a holiday drive, Jingle Jam has grown into one of the largest gaming fundraising campaigns globally. Its 2025 edition raised over £3.2 million across two weeks of content, with more than 70,000 donations and over seven million live hours watched from 1,000+ creator fundraisers. Since inception, the event has now exceeded £30 million in total fundraising for a roster of charities.

It operates on a simple yet powerful mechanic: donors who contribute a fixed amount (e.g. £35) receive access to a curated Games Collection (supporting hundreds of developers and publishers), blending entertainment value, social proof, and altruistic motivation. This hybrid approach - entertainment bundled with giving - has become a blueprint for large-scale participatory charity in the digital age.

Games Done Quick

Games Done Quick (GDQ) takes a different approach: celebrate skill through speedrunning. Its biannual marathons - Awesome Games Done Quick and Summer Games Done Quick - raise funds for medical charities such as the Prevent Cancer Foundation and Médecins Sans Frontières. As of early 2026, GDQ has raised close to $60 million across more than a million individual donations, largely driven by real-time incentives and a dedicated global community.

Other community-driven events - from Zeldathon to regional marathons - continue to prove that play-plus-purpose can scale via voluntary participation without heavy corporate sponsorships.

This grass-roots celebration of creativity by Bethesda's modding community pulls together the fundraising power of dozens of modders and streamers across titles.

C3 (Community Creations Con)

C3 is a grassroots, virtual charity event organised by the Bethesda modding community that raises funds for Make-A-Wish International by celebrating fan creativity. Structured as a multi-day livestream “virtual convention,” C3 showcases mods, developer talks, workshops, and community projects across games such as The Elder Scrolls, Fallout, and Starfield, with donations routed via Tiltify. The event is actively supported and amplified through sponsorship from Nexus Mods, which has helped promote C3 across its platform and community channels, lending visibility and legitimacy to what is otherwise a creator-led initiative. C3 is notable not for headline-grabbing single totals, but for its distributed fundraising model, mobilising dozens of modders and streamers simultaneously - a format that aligns well with Make-A-Wish’s growing focus on gaming-related wishes, which have increased sharply in recent years (the UK alone has seen a 400% increase in requests for gaming related wishes in recent years) as games become a core source of comfort, connection, and aspiration for wish children.

Strategic Corporate Giving

More companies are formalising their impact work through dedicated funds and charitable arms.

Notable examples include:

  • Riot Social Impact Fund - invests in causes that align with community building and social wellbeing.
  • Bungie Foundation - rooted in philanthropic support through Bungie’s community, including veterans and social programs.
  • Call of Duty Endowment - focuses on supporting military veteran transition and health services.

These funds represent a shift from one-off corporate sponsorship to strategic, mission-aligned giving managed by teams familiar with both the industry and effective philanthropy. Their work often blends employee matching, community fundraising incentives, and direct grantmaking.

When done thoughtfully and implemented well, charitable giving creates a genuine win-win for communities and companies alike, amplifying brand value.

 Rapid Response and Global Campaigns

Games companies and platforms are uniquely positioned to mobilise global giving quickly.

For example, Epic Games has run in-game charity campaigns, including Ukraine-related fundraising that allowed players to contribute via in-game purchases and charitable triggers. Likewise, partnerships between games platforms and humanitarian agencies like the UN Refugee Agency (UNHCR) have harnessed digital economies to bring aid dollars directly to critical causes.

These campaigns demonstrate that when integrated thoughtfully into game economies or platforms, donation mechanics can be nearly frictionless, reaching millions without disrupting player experience.

Enabling Infrastructure Behind the Impact

Charitable fundraising in games is underpinned by a suite of third-party tools and platforms:

  • Tiltify - a fundraising platform that integrates with streaming and events to collect donations, set goals, and run incentives.
  • Streamlabs - creator tools that make charity alerts, donation tracking, and campaigns visible in real time.

These enabling technologies have transformed what was once a scattered ecosystem of PayPal links and clip highlights into a data-driven, interactive giving environment. They make it easier for creators - from the largest influencers to small community streamers - to host fundraisers with clear goals, public totals, and measurable progress.

Excitingly, we’re also on the cusp of a new platform : Cause+Select (https://causeselect.org/) is launching into Beta soon that will assist game developers and content creators to discover upcoming charity campaigns based on their own CSR/social impact goals and drive real-world change.

Expanding the Giving Channels

Major brands, including Krispy Kreme, Next, and Peacocks, make donating to worthwhile causes such as Make-A-Wish easy by including donations in products and bundles at the point of sale.

Prepaid Online Service Activation (POSA) donations - such as Humble Bundle’s charity initiatives - show that retail channels can also be powerful contributors. The Humble Bundle model has proven that bundling content for charity with player choice creates dual value propositions: entertainment and impact. POSA efforts can further extend into digital storefronts, platform-wide charity add-ons, or default rounding-up prompts - innovations that lower friction and increase participation for casual donors.

At traditional retail, POSA remains one of the most established and well understood channels for consumer-triggered giving - the modern equivalent of asking for spare change, but built into digital payments at checkout. In the United Kingdom, the retail sector’s overall contribution to charity is significant. In 2022/23, UK retailers and their customers collectively raised £540 million for good causes. POSA-style charity prompts at checkout can unlock impulse giving behaviour, particularly because:

  • Donation prompts are transparent about the cause and value;
  • Amounts are small and frictionless to agree to;
  • The mechanics leverage scale and repeat behaviour of frequent purchases

For charities like Cancer Research UK, Great Ormond Street Hospital, Children’s Miracle Network Hospitals, Make-A-Wish, and hunger relief or disaster response organisations, these mechanisms provide meaningful, sustained funding alongside traditional donor channels. McDonald’s UK customers alone have donated over £12 million through self-order kiosk charity donations since that feature launched in 2019. McDonald’s pays the card transaction fees so 100% goes to RMHC.

In the gaming world however, outside Humble Bundle and some similar charity bundles offered by Green Man Gaming and Fanatical, this model seems largely unexplored and untapped.

New Opportunities

As the games industry continues to mature its charitable footprint, the next phase of innovation will be defined less by whether companies give, and more by how deeply and intelligently giving is embedded into products, platforms, and communities. Several emerging opportunity areas stand out as particularly ripe for experimentation and scale.

Normalising generosity inside gameplay could unlock millions of micro-acts of goodwill that become a macro-force for good.

Integrated Donation Mechanics as Core Design Features

Most charitable initiatives in games still exist around play rather than within it - limited-time campaigns, external links, or parallel livestream efforts. A significant opportunity lies in embedding donation mechanics directly into game systems and platform ecosystems in ways that feel natural, optional, and value-aligned.

This could include:

  • In-game items, cosmetics, or progression triggers that unlock charitable contributions alongside gameplay rewards
  • Platform-level opt-ins, such as round-ups on digital purchases, subscription add-ons, or loyalty point conversions
  • Event-based mechanics tied to community milestones (e.g., global challenges that unlock matched donations when collective goals are met)

When thoughtfully designed, these systems reduce friction, normalise giving as part of play, and allow millions of small contributions to aggregate into meaningful impact - without interrupting player experience. Neverland: A Peter Pan Adventure - developed by Second Star Games - is a good example where licensing and charitable alignment are part of the creative intention itself. The integration of a charity-owned IP in this case offers the opportunity for a deeper, persistent connection between play and impact and it’s exciting to see where this partnership goes.

Centralised Transparency, Measurement, and Shared Learning

Despite the scale of charitable activity across gaming, there is currently no unified way to understand the industry’s collective impact. Fundraising totals, beneficiary outcomes, and participation data are fragmented across platforms, charities, and campaigns.

A shared opportunity exists to build:

  • Centralised dashboards that track industry-wide giving across publishers, platforms, creators, and communities
  • Standardised reporting frameworks that allow companies to benchmark effectiveness and avoid duplicated effort
  • Public-facing transparency tools with open protocols that build trust with players and donors by clearly showing where funds go and what outcomes are achieved

Greater visibility doesn’t just benefit charities - it enables smarter strategy, stronger storytelling, and more credible long-term commitments from industry leaders. This is an area where collaboration, rather than competition, could unlock disproportionate value.

Cross-Sector Collaboration Beyond One-Off Campaigns

Many current partnerships between games companies and charities remain transactional or time-limited. The next evolution lies in deeper, longer-term collaborations that bring together game designers, platform engineers, nonprofit experts, and technology providers from the outset.

Opportunities here include:

  • Co-designed programmes where charities help shape game systems, accessibility features, or community tools
  • Shared R+D around digital giving, behaviour change, and inclusive engagement
  • Multi-year partnerships that align with both a company’s product roadmap and a charity’s strategic goals

By treating charities as creative and strategic partners - not just beneficiaries - the industry can move from campaign thinking to ecosystem building.

Creator Enablement at Scale

Creators already sit at the centre of gaming philanthropy, but many still face barriers: discovery of relevant causes, administrative overhead, or lack of confidence that their efforts will translate into real impact.

There is room to further empower creators through:

  • Better discovery tools that match creators with campaigns aligned to their values and audiences (something which Cause+Select seeks to do)
  • Integrated fundraising features baked into streaming, video, and social platforms
  • Education and resources that help creators understand impact, compliance, and best practices

Lowering these barriers doesn’t just increase participation - it diversifies who gets to lead charitable efforts, moving beyond a handful of mega-creators to thousands of community voices.

Retail, Payments, and the Untapped Middle

Outside of Humble Bundle and a small number of digital storefront experiments, consumer-triggered giving at checkout remains largely unexplored in games. Yet evidence from retail and POSA models shows this is one of the most reliable, scalable forms of charitable funding.

Opportunities include:

  • Opt-in micro-donations at digital checkout across PC, console, and mobile storefronts
  • Charity-linked digital gift cards, subscriptions, or seasonal promotions
  • Platform-wide defaults that allow players to select preferred causes once, then give passively over time

For players, these mechanisms feel effortless. For charities, they create predictable, sustained income. For platforms, they offer a low-risk way to demonstrate meaningful social impact at scale.

The Road Ahead

The story of gaming and charity is no longer a sidenote or footnote as part of a CSR policy - it’s a full-blown movement reaching right across the industry, from gamers to players, in wide and varying forms. From dedicated NGOs to massive community fundraising events, from corporate foundations to fast-moving campaigns, the industry is reshaping what it means to give in the digital age.

For professionals in the games industry, the lesson is clear: gaming isn’t just a platform for fun - it’s a platform and vehicle for impact, and empathy. More importantly, in much the same way as the Folding@Home project from PlayStation drove collective action for good, there are now myriad opportunities to do the same with charitable giving. With thoughtful integration, transparent measurement, and community-centered design, the potential to do good isn’t peripheral - it’s core to the way games connect us and those that do it well will see their brands thrive and grow even further.

Nick Rooke headshot

Nick Rooke

Board Trustee, Make a Wish UK

Nick is a games industry veteran in addition to currently being a Trustee for Make-A-Wish UK. He has historically been involved in various collaborations between the games industry and charity partners such as the Evelina Children’s Hospital and Xbox UK team, and is a firm believer in the power of “games for good”.